April 23rd, 2008

Dutch-Japan GameJam winner decided

I spent Tuesday evening at the Dutch Embassy to sit on the final jury for the Dutch-Japan GameJam. I was in good company with representatives from Cell, Taito and the Dutch Embassy in Japan joining me on the jury.

This was the second jury stage of the GameJam, with the first being back in March, when I was over in Utrecht in The Netherlands to brief the Dutch game developers on Japanese mobile gaming and see the initial round of presentations first hand. From that initial jury, four groups were chosen to continue to develop their game concepts for the final jury held on Tuesday.

waterpower character

The winner was Khaeon Games with their game Water Power. Khaeon Games will now have 6 months to develop the game ahead of the Tokyo Game Show later this year.

Water Power makes use of the new tilt control feature from new DoCoMo handsets to play an innovative game involving using water to control a series of puzzles with a character that needs to navigate water logged levels. I am really looking forward to seeing Erik t’ Sas and his team get the game going.

The first runner up was O!’s game Happyard, a very inventive game where players collect animals and items for their garden in a series of minigames taking advantage of a number of different interfaces possible on mobile handsets.

The final two runners up were Ronimo with Trade Joy and 3D-Flash with Mizu Maze. Each of these final four participants will receive a cash prize for their contributions.

2 Comments on “Dutch-Japan GameJam winner decided”

  1. Richard said at 4:48 pm on June 9th, 2008:

    Mike, was “Water Power” your favourite as well?

  2. Mike Sheetal said at 4:54 pm on June 9th, 2008:

    Richard, … yeah, Water Power was my top choice, but Romino and O! especially also had strong ideas. Some of the teams that didn’t make the finals also had really creative ideas that I liked, but didn’t have enough of a plan to get through to the final round.

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